﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.GradientColorKey
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Color key used by Gradient.</para>
  /// </summary>
  [UsedByNativeCode]
  /// <summary>
  ///   <para>Gradient color key.</para>
  /// </summary>
  /// <param name="color">Color of key.</param>
  /// <param name="time">Time of the key (0 - 1).</param>
  /// <param name="col"></param>
  public struct GradientColorKey(Color col, float time)
  {
    /// <summary>
    ///   <para>Color of key.</para>
    /// </summary>
    public Color color = col;
    /// <summary>
    ///   <para>Time of the key (0 - 1).</para>
    /// </summary>
    public float time = time;
  }
}
